Once melding is done, all cards return to hand and the real card-by-card play begins. This is the phase where the bidder tries to actually capture the points they bid for.
Who Leads
The bidder leads the first trick. After that, whoever won the previous trick leads the next one. Play moves clockwise.
Following Suit
Each player must play a card of the suit that was led if they have one — and if they can beat the card currently winning the trick, they must (this is called “heading” the trick, and it applies even when the winning card is your partner’s). If you can’t follow suit, you must play a trump, beating the highest trump already played if you can. Only a player with no cards of the led suit and no trump may play any card. Some tables drop the “must beat” rule when a non-trump suit is led — confirm before you start.
The Play Rules on One Page
Follow suit, beat the winning card, trump when you’re out — plus counters and scoring. It’s all on the free printable cheat sheet.
Download the Free Cheat SheetInstant PDF download · Free
Winning a Trick
- If no trump is played, the highest card of the led suit wins.
- If any trump is played, the highest trump played wins the trick, regardless of the led suit.
- The winner of a trick collects all 4 cards and leads the next trick.
- If two identical cards are played to the same trick, the one played first ranks higher.
Card ranking within a suit follows the order A-10-K-Q-J-9 — see Pinochle Card Ranking if that’s still unfamiliar.
Card Point Values in Tricks
Every card captured in a trick contributes points toward the total. This is separate from meld scoring — it’s counted from the cards actually won during play.
| Card | Point Value |
|---|---|
| Ace | 10 |
| 10 | 10 |
| King | 10 |
| Queen | 0 |
| Jack | 0 |
| 9 | 0 |
Aces, 10s and Kings are called counters. The 24 counters are worth 240 points, plus a 10-point bonus for winning the last trick, making 250 points in play per hand. (Some older rule books use a different count — Ace 11, 10 10, King 4, Queen 3, Jack 2 — which also totals 250.)
Playing Out All 12 Tricks
Play continues until all 12 tricks are played and every card has been used. Each partnership adds up the point value of every card they captured.
After the Last Trick
Once all tricks are played, each side’s trick points are added to their meld points from earlier. The bidding side checks whether they reached their bid; the defending side simply banks what they earned. Full scoring math with worked examples: Pinochle Scoring Explained.
📘 Beginner Guide
Pinochle Made Simple
See the play rules in action. This printable guide shows 6 tricks and exactly what each player must play.
- Follow suit, beat the winning card, and when you must trump
- 6 trick examples, including beating your partner
- Counting counters and a practice quiz
17-page printable PDF · 10% off applied at checkout